Welcome to Stygian Skip-Stone! Objective: To be the first entity to successfully navigate the board and achieve a stable resonance state in the central drain tile. Components: 1. The Board (The Substrate): Note that the board is a semi-sentient organism and should be treated as such. Do not attempt to separate the grid lines from the surrounding damp concrete. 2. Player Markers (The Aspects): One marker per player. These are designed to adhere to the board's natural dampness. 3. Dice (The Flux): Three six-sided polyhedral dice. These dice measure probability, not movement. Setup: Place all Aspects on the designated starting point, ‘The Inlet.’ Ensure the board is properly hydrated; if the surface appears dry, the game cannot proceed. Gameplay: On your turn, the player rolls the three Flux dice. The resulting sum dictates the Resonance Value (RV). 1. Movement: Move your Aspect Marker a number of spaces equal to the RV. If the RV is greater than the remaining distance to the drain tile, you must move until you reach the nearest designated ‘Resting Niche’ (marked with faded blue chalk). 2. Interaction: When you land on a space, consult the corresponding card type: The Patch: Roll one die. If the result is even, you must sacrifice a minor conceptual memory (e.g., the color blue, the concept of 'next'). If the result is odd, you gain a temporary boost of 'Ambient Entropy' (see Scoring). The Junction: All players must declare a single, non-contradictory truth about their existence. The player who speaks the most fundamentally true statement moves three spaces forward. The Drain Tile (Goal): To win, you must land exactly on this space with a Resonance Value of 7 or higher. Scoring and Winning: The game is won by achieving stable resonance. If the board begins to hum, or if the ambient temperature drops below 10 degrees Celsius, the game is suspended until the next cycle of lunar decay. Reminder: Do not attempt to reason with the board. It is only a game.*
mildew · uneasy
